What Does the Vox(el) Say?

As always, I've started a new project. I really need to start sticking with my projects and finishing. I'll try my best to do that with this one. I've started working on a cube-oriented game akin to Minecraft and Cube World.

screenshot 1screenshot 2screenshot 3screenshot 4
A few screenshots of what I've done so far.

Note that my intent is not to recreate either of these games. I don't have a game idea in mind right yet, but I'm hoping something will rise to the top of my mind soon. Once that happens, I'll switch focus from creating a voxel "engine" and actually create a game with whatever I have at that point. I'll most likely aim for a simple and, more importantly, achievable game idea initially. Hopefully I'll learn from all the mistakes I make from that game to actually prepare myself for the release of something more substantial.

Anything I learn along the way I'll hopefully remember to share with anyone and everyone who actually reads my blog (I'm sorry I neglect it...).

Overview

For my first post, I'll just outline a few things about what I've done so far:

As for the "engine" that produced the screenshots above, it's pretty basic. Some of its features include:

And finally, some things I'll be working on in the near future:

There's much more to do, but those things are what I have on my TODO list right now. I'll try to post small updates whenever I implement any of them, and maybe even post other dev-related things in between. If you're interested in hearing about something more specific then Tweet to @thegedge